Arma 3 editor respawn

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The main purpose of the roles is to make things more clear and simple for player when selecting loadout. New templates can be defined in global Config.Įxample : Show text. Options shared by MenuInventory and MenuPosition Both templates feature a similar respawn UI and therefore share the following options. Note that the template will have no effect if this function is never used, meaning players outside of all given pools will have infinite respawns. When a side has no unique templates, it will use general respawnTemplates instead. Additionally, you can define side specific templates.

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They are defined in an array and can be combined together. Templates are pre-defined scripts called when player dies and respawns. Alternatively you can also use the Respawn Position module. More about marker respawn can be found here. When no markers are defined, player is respawned on position where he started the mission.

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You can have multiple markers simply by adding any text behind the name, e. Type is represented either by respawn ID, or by its name. Eden Editor offers a lot of settings to customise your respawn system, however not all functionalities are available.įurthermore settings made in the description.